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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
{
public readonly CommandType CommandType => CommandType.CreateProgram;
private TableRef<IProgramRequest> _request;
public void Set(TableRef<IProgramRequest> request)
{
_request = request;
}
public static void Run(ref CreateProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
IProgramRequest request = command._request.Get(threaded);
if (request.Threaded.Base == null)
{
request.Threaded.Base = request.Create(renderer);
}
threaded.Programs.ProcessQueue();
}
}
}
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