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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
{
public readonly CommandType CommandType => CommandType.CreateHostBuffer;
private BufferHandle _threadedHandle;
private nint _pointer;
private int _size;
public void Set(BufferHandle threadedHandle, nint pointer, int size)
{
_threadedHandle = threadedHandle;
_pointer = pointer;
_size = size;
}
public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
}
}
}
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