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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand>
{
public readonly CommandType CommandType => CommandType.CreateBufferSparse;
private BufferHandle _threadedHandle;
private SpanRef<BufferRange> _buffers;
public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers)
{
_threadedHandle = threadedHandle;
_buffers = buffers;
}
public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers)));
command._buffers.Dispose(threaded);
}
}
}
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