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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
{
public readonly CommandType CommandType => CommandType.ProgramCheckLink;
private TableRef<ThreadedProgram> _program;
private bool _blocking;
private TableRef<ResultBox<ProgramLinkStatus>> _result;
public void Set(TableRef<ThreadedProgram> program, bool blocking, TableRef<ResultBox<ProgramLinkStatus>> result)
{
_program = program;
_blocking = blocking;
_result = result;
}
public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking);
command._result.Get(threaded).Result = result;
}
}
}
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