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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
{
public readonly CommandType CommandType => CommandType.Barrier;
public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.Barrier();
}
}
}
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