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using Ryujinx.Common.Memory;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Common.Utilities
{
public static class StreamUtils
{
public static byte[] StreamToBytes(Stream input)
{
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
input.CopyTo(stream);
return stream.ToArray();
}
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
{
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
await input.CopyToAsync(stream, cancellationToken);
return stream.ToArray();
}
}
}
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