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using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Ryujinx.Common.Utilities
{
public static class FileSystemUtils
{
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
{
// Get information about the source directory
var dir = new DirectoryInfo(sourceDir);
// Check if the source directory exists
if (!dir.Exists)
{
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
}
// Cache directories before we start copying
DirectoryInfo[] dirs = dir.GetDirectories();
// Create the destination directory
Directory.CreateDirectory(destinationDir);
// Get the files in the source directory and copy to the destination directory
foreach (FileInfo file in dir.GetFiles())
{
string targetFilePath = Path.Combine(destinationDir, file.Name);
file.CopyTo(targetFilePath);
}
// If recursive and copying subdirectories, recursively call this method
if (recursive)
{
foreach (DirectoryInfo subDir in dirs)
{
string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
CopyDirectory(subDir.FullName, newDestinationDir, true);
}
}
}
public static void MoveDirectory(string sourceDir, string destinationDir)
{
CopyDirectory(sourceDir, destinationDir, true);
Directory.Delete(sourceDir, true);
}
public static string SanitizeFileName(string fileName)
{
var reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
return string.Concat(fileName.Select(c => reservedChars.Contains(c) ? '_' : c));
}
}
}
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