blob: 26b5ab685ed72fc328043b485ebbde5487be440b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
using System;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// An event which works similarly to an AutoResetEvent, but is backed by a
/// more precise timer that allows waits of less than a millisecond.
/// </summary>
public interface IPreciseSleepEvent : IDisposable
{
/// <summary>
/// Adjust a timepoint to better fit the host clock.
/// When no adjustment is made, the input timepoint will be returned.
/// </summary>
/// <param name="timePoint">Timepoint to adjust</param>
/// <param name="timeoutNs">Requested timeout in nanoseconds</param>
/// <returns>Adjusted timepoint</returns>
long AdjustTimePoint(long timePoint, long timeoutNs);
/// <summary>
/// Sleep until a timepoint, or a signal is received.
/// Given no signal, may wake considerably before, or slightly after the timeout.
/// </summary>
/// <param name="timePoint">Timepoint to sleep until</param>
/// <returns>True if signalled or waited, false if a wait could not be performed</returns>
bool SleepUntil(long timePoint);
/// <summary>
/// Sleep until a signal is received.
/// </summary>
void Sleep();
/// <summary>
/// Signal the event, waking any sleeping thread or the next attempted sleep.
/// </summary>
void Signal();
}
}
|