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using Ryujinx.Common.Utilities;
using System;
using System.IO;
namespace Ryujinx.Common.Logging.Targets
{
public class JsonLogTarget : ILogTarget
{
private readonly Stream _stream;
private readonly bool _leaveOpen;
private readonly string _name;
string ILogTarget.Name { get => _name; }
public JsonLogTarget(Stream stream, string name)
{
_stream = stream;
_name = name;
}
public JsonLogTarget(Stream stream, bool leaveOpen)
{
_stream = stream;
_leaveOpen = leaveOpen;
}
public void Log(object sender, LogEventArgs e)
{
var logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
JsonHelper.SerializeToStream(_stream, logEventArgsJson, LogEventJsonSerializerContext.Default.LogEventArgsJson);
}
public void Dispose()
{
GC.SuppressFinalize(this);
if (!_leaveOpen)
{
_stream.Dispose();
}
}
}
}
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