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using System.Runtime.InteropServices;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct NvdrsProfile
{
public uint Version;
public NvapiUnicodeString ProfileName;
public uint GpuSupport;
public uint IsPredefined;
public uint NumOfApps;
public uint NumOfSettings;
}
}
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