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using Ryujinx.Audio.Integration;
using System;
namespace Ryujinx.Audio.Renderer.Utils
{
public class SplitterHardwareDevice : IHardwareDevice
{
private readonly IHardwareDevice _baseDevice;
private readonly IHardwareDevice _secondaryDevice;
public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
{
_baseDevice = baseDevice;
_secondaryDevice = secondaryDevice;
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
_baseDevice.AppendBuffer(data, channelCount);
_secondaryDevice?.AppendBuffer(data, channelCount);
}
public void SetVolume(float volume)
{
_baseDevice.SetVolume(volume);
_secondaryDevice.SetVolume(volume);
}
public float GetVolume()
{
return _baseDevice.GetVolume();
}
public uint GetChannelCount()
{
return _baseDevice.GetChannelCount();
}
public uint GetSampleRate()
{
return _baseDevice.GetSampleRate();
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_baseDevice.Dispose();
_secondaryDevice?.Dispose();
}
}
}
}
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