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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using System;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
public abstract class PerformanceManager
{
/// <summary>
/// Get the required size for a single performance frame.
/// </summary>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <returns>The required size for a single performance frame.</returns>
public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
{
uint version = behaviourContext.GetPerformanceMetricsDataFormat();
if (version == 2)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
if (version == 1)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
}
/// <summary>
/// Copy the performance frame history to the supplied user buffer and returns the size copied.
/// </summary>
/// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
/// <returns>The size copied to the supplied buffer.</returns>
public abstract uint CopyHistories(Span<byte> performanceOutput);
/// <summary>
/// Set the target node id to profile.
/// </summary>
/// <param name="target">The target node id to profile.</param>
public abstract void SetTargetNodeId(int target);
/// <summary>
/// Check if the given target node id is profiled.
/// </summary>
/// <param name="target">The target node id to check.</param>
/// <returns>Return true, if the given target node id is profiled.</returns>
public abstract bool IsTargetNodeId(int target);
/// <summary>
/// Get the next buffer to store a performance entry.
/// </summary>
/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
/// <param name="nodeId">The node id of the entry.</param>
/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
/// <summary>
/// Get the next buffer to store a performance detailed entry.
/// </summary>
/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
/// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
/// <param name="nodeId">The node id of the entry.</param>
/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
/// <summary>
/// Finalize the current performance frame.
/// </summary>
/// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
/// <param name="voiceDropCount">The count of voices that were dropped.</param>
/// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
/// <summary>
/// Create a new <see cref="PerformanceManager"/>.
/// </summary>
/// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="behaviourContext">The behaviour context;</param>
/// <returns>A new <see cref="PerformanceManager"/>.</returns>
public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
{
uint version = behaviourContext.GetPerformanceMetricsDataFormat();
return version switch
{
1 => new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer, ref parameter),
2 => new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer, ref parameter),
_ => throw new NotImplementedException($"Unknown Performance metrics data format version {version}"),
};
}
}
}
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