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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for an capture buffer effect.
/// </summary>
public class CaptureBufferEffect : BaseEffect
{
/// <summary>
/// The capture buffer parameter.
/// </summary>
public AuxiliaryBufferParameter Parameter;
/// <summary>
/// Capture buffer state.
/// </summary>
public AuxiliaryBufferAddresses State;
public override EffectType TargetEffectType => EffectType.CaptureBuffer;
public override DspAddress GetWorkBuffer(int index)
{
return WorkBuffers[index].GetReference(true);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (BufferUnmapped || parameter.IsNew)
{
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
BufferUnmapped = sendBufferUnmapped;
if (!BufferUnmapped)
{
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
// NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
State.SendBufferInfo = sendDspAddress;
State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
State.ReturnBufferInfo = 0;
State.ReturnBufferInfoBase = 0;
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
}
}
}
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