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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Performance
{
/// <summary>
/// Output information for performance monitoring.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PerformanceOutStatus
{
/// <summary>
/// Indicates the total size output to the performance buffer.
/// </summary>
public uint HistorySize;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
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