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using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Limiter"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LimiterStatistics
{
/// <summary>
/// The max input sample value recorded by the limiter.
/// </summary>
public Array6<float> InputMax;
/// <summary>
/// Compression gain min value.
/// </summary>
public Array6<float> CompressionGainMin;
/// <summary>
/// Reset the statistics.
/// </summary>
public void Reset()
{
InputMax.AsSpan().Clear();
CompressionGainMin.AsSpan().Fill(1.0f);
}
}
}
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