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using Ryujinx.Common.Memory;
using System;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for behaviour.
/// </summary>
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/> processing.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{
/// <summary>
/// The reported errors.
/// </summary>
public Array10<ErrorInfo> ErrorInfos;
/// <summary>
/// The amount of error that got reported.
/// </summary>
public uint ErrorInfosCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
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