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using Ryujinx.Common.Memory;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
/// </summary>
public struct UpdateDataHeader
{
public int Revision;
public uint BehaviourSize;
public uint MemoryPoolsSize;
public uint VoicesSize;
public uint VoiceResourcesSize;
public uint EffectsSize;
public uint MixesSize;
public uint SinksSize;
public uint PerformanceBufferSize;
public uint Unknown24;
public uint RenderInfoSize;
#pragma warning disable IDE0051, CS0169 // Remove unused field
private Array4<int> _reserved;
#pragma warning restore IDE0051, CS0169
public uint TotalSize;
public void Initialize(int revision)
{
Revision = revision;
TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
}
}
}
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