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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents the input parameter for <see cref="Server.BehaviourContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourParameter
{
/// <summary>
/// The current audio renderer revision in use.
/// </summary>
public int UserRevision;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly uint _padding;
/// <summary>
/// The flags given controlling behaviour of the audio renderer
/// </summary>
/// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks>
public ulong Flags;
/// <summary>
/// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ErrorInfo
{
/// <summary>
/// The error code to report.
/// </summary>
public ResultCode ErrorCode;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly uint _padding;
/// <summary>
/// Extra information given with the <see cref="ResultCode"/>
/// </summary>
/// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks>
public ulong ExtraErrorInfo;
}
}
}
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