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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Audio user input configuration.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioInputConfiguration
{
/// <summary>
/// The target sample rate of the user.
/// </summary>
/// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
public uint SampleRate;
/// <summary>
/// The target channel count of the user.
/// </summary>
/// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
/// <remarks>Not used in audin.</remarks>
public ushort ChannelCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly ushort _reserved;
}
}
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