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using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System;
namespace Ryujinx.Audio.Backends.Dummy
{
class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
{
private float _volume;
private readonly IHardwareDeviceDriver _manager;
private readonly IVirtualMemoryManager _memoryManager;
public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager)
{
_volume = 1.0f;
_manager = manager;
_memoryManager = memoryManager;
}
public void Dispose()
{
// Nothing to do.
}
public ulong GetPlayedSampleCount()
{
// Not implemented for input.
throw new NotSupportedException();
}
public float GetVolume()
{
return _volume;
}
public void PrepareToClose() { }
public void QueueBuffer(AudioBuffer buffer)
{
_memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
_manager.GetUpdateRequiredEvent().Set();
}
public bool RegisterBuffer(AudioBuffer buffer)
{
return buffer.DataPointer != 0;
}
public void SetVolume(float volume)
{
_volume = volume;
}
public void Start() { }
public void Stop() { }
public void UnregisterBuffer(AudioBuffer buffer) { }
public bool WasBufferFullyConsumed(AudioBuffer buffer)
{
return true;
}
}
}
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