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using System;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
namespace Ryujinx.Audio.Backends.SoundIo.Native
{
internal class SoundIoException : Exception
{
internal SoundIoException(SoundIoError error) : base(Marshal.PtrToStringAnsi(soundio_strerror(error))) { }
}
}
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