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using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
namespace Ryujinx.ShaderTools
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 2)
{
GalShaderType type = GalShaderType.Vertex;
switch (args[0].ToLower())
{
case "v": type = GalShaderType.Vertex; break;
case "tc": type = GalShaderType.TessControl; break;
case "te": type = GalShaderType.TessEvaluation; break;
case "g": type = GalShaderType.Geometry; break;
case "f": type = GalShaderType.Fragment; break;
}
using (FileStream fs = new FileStream(args[1], FileMode.Open, FileAccess.Read))
{
Memory mem = new Memory(fs);
ShaderConfig config = new ShaderConfig(type, 65536);
string code = Translator.Translate(mem, 0, config).Code;
Console.WriteLine(code);
}
}
else
{
Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin");
}
}
}
}
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