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using Ryujinx.Graphics.Gal;
using System.IO;
namespace Ryujinx.ShaderTools
{
class Memory : IGalMemory
{
private Stream BaseStream;
private BinaryReader Reader;
public Memory(Stream BaseStream)
{
this.BaseStream = BaseStream;
Reader = new BinaryReader(BaseStream);
}
public int ReadInt32(long Position)
{
BaseStream.Seek(Position, SeekOrigin.Begin);
return Reader.ReadInt32();
}
}
}
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