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using System.Threading;
using OpenTK;
using OpenTK.Input;
using Ryujinx.Common;
namespace Ryujinx.Profiler.UI
{
public class ProfileWindowManager
{
private ProfileWindow _window;
private Thread _profileThread;
private Thread _renderThread;
private bool _profilerRunning;
// Timing
private double _prevTime;
public ProfileWindowManager()
{
if (Profile.ProfilingEnabled())
{
_profilerRunning = true;
_prevTime = 0;
_profileThread = new Thread(ProfileLoop);
_profileThread.Start();
}
}
public void ToggleVisible()
{
if (Profile.ProfilingEnabled())
{
_window.ToggleVisible();
}
}
public void Close()
{
if (_window != null)
{
_profilerRunning = false;
_window.Close();
_window.Dispose();
}
_window = null;
}
public void UpdateKeyInput(KeyboardState keyboard)
{
if (Profile.Controls.TogglePressed(keyboard))
{
ToggleVisible();
}
Profile.Controls.SetPrevKeyboardState(keyboard);
}
private void ProfileLoop()
{
using (_window = new ProfileWindow())
{
// Create thread for render loop
_renderThread = new Thread(RenderLoop);
_renderThread.Start();
while (_profilerRunning)
{
double time = (double)PerformanceCounter.ElapsedTicks / PerformanceCounter.TicksPerSecond;
_window.Update(new FrameEventArgs(time - _prevTime));
_prevTime = time;
// Sleep to be less taxing, update usually does very little
Thread.Sleep(1);
}
}
}
private void RenderLoop()
{
_window.Context.MakeCurrent(_window.WindowInfo);
while (_profilerRunning)
{
_window.Draw();
Thread.Sleep(1);
}
}
}
}
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