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using System.Collections.Generic;
namespace Ryujinx.HLE.Loaders.Npdm
{
struct KernelAccessControlItem
{
public bool HasKernelFlags { get; set; }
public uint LowestThreadPriority { get; set; }
public uint HighestThreadPriority { get; set; }
public uint LowestCpuId { get; set; }
public uint HighestCpuId { get; set; }
public bool HasSvcFlags { get; set; }
public bool[] AllowedSvcs { get; set; }
public List<KernelAccessControlMmio> NormalMmio { get; set; }
public List<KernelAccessControlMmio> PageMmio { get; set; }
public List<KernelAccessControlIrq> Irq { get; set; }
public bool HasApplicationType { get; set; }
public int ApplicationType { get; set; }
public bool HasKernelVersion { get; set; }
public int KernelVersionRelease { get; set; }
public bool HasHandleTableSize { get; set; }
public int HandleTableSize { get; set; }
public bool HasDebugFlags { get; set; }
public bool AllowDebug { get; set; }
public bool ForceDebug { get; set; }
}
}
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