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using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Am;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> Messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public AppletStateMgr(Horizon System)
{
Messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(System);
}
public void SetFocus(bool IsFocused)
{
FocusState = IsFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo Message)
{
Messages.Enqueue(Message);
MessageEvent.ReadableEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo Message)
{
if (Messages.Count < 2)
{
MessageEvent.ReadableEvent.Clear();
}
return Messages.TryDequeue(out Message);
}
}
}
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