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using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Nv.NvMap
{
class NvMapHandle
{
public int Handle;
public int Id;
public int Size;
public int Align;
public int Kind;
public long Address;
public bool Allocated;
private long Dupes;
public NvMapHandle()
{
Dupes = 1;
}
public NvMapHandle(int Size) : this()
{
this.Size = Size;
}
public void IncrementRefCount()
{
Interlocked.Increment(ref Dupes);
}
public long DecrementRefCount()
{
return Interlocked.Decrement(ref Dupes);
}
}
}
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