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using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
class SplitterContext
{
public static long CalcWorkBufferSize(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
{
if (!behaviorInfo.IsSplitterSupported())
{
return 0;
}
long size = parameters.SplitterDestinationDataCount * 0xE0 +
parameters.SplitterCount * 0x20;
if (!behaviorInfo.IsSplitterBugFixed())
{
size += BitUtils.AlignUp(4 * parameters.SplitterDestinationDataCount, 16);
}
return size;
}
}
}
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