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path: root/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceChannelResourceIn.cs
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using System.Runtime.InteropServices;

namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
    [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
    struct VoiceChannelResourceIn
    {
        //???
    }
}