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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
{
[StructLayout(LayoutKind.Sequential)]
struct AudioOutData
{
public long NextBufferPtr;
public long SampleBufferPtr;
public long SampleBufferCapacity;
public long SampleBufferSize;
public long SampleBufferInnerOffset;
}
}
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