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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Am
{
class IApplicationFunctions : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IApplicationFunctions()
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 1, PopLaunchParameter },
{ 20, EnsureSaveData },
{ 21, GetDesiredLanguage },
{ 22, SetTerminateResult },
{ 23, GetDisplayVersion },
{ 40, NotifyRunning },
{ 50, GetPseudoDeviceId },
{ 66, InitializeGamePlayRecording },
{ 67, SetGamePlayRecordingState }
};
}
public long PopLaunchParameter(ServiceCtx context)
{
//Only the first 0x18 bytes of the Data seems to be actually used.
MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams()));
return 0;
}
public long EnsureSaveData(ServiceCtx context)
{
long uIdLow = context.RequestData.ReadInt64();
long uIdHigh = context.RequestData.ReadInt64();
Logger.PrintStub(LogClass.ServiceAm);
context.ResponseData.Write(0L);
return 0;
}
public long GetDesiredLanguage(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return 0;
}
public long SetTerminateResult(ServiceCtx context)
{
int errorCode = context.RequestData.ReadInt32();
string result = GetFormattedErrorCode(errorCode);
Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result}).");
return 0;
}
private string GetFormattedErrorCode(int errorCode)
{
int module = (errorCode >> 0) & 0x1ff;
int description = (errorCode >> 9) & 0x1fff;
return $"{(2000 + module):d4}-{description:d4}";
}
public long GetDisplayVersion(ServiceCtx context)
{
//FIXME: Need to check correct version on a switch.
context.ResponseData.Write(1L);
context.ResponseData.Write(0L);
return 0;
}
public long NotifyRunning(ServiceCtx context)
{
context.ResponseData.Write(1);
return 0;
}
public long GetPseudoDeviceId(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAm);
context.ResponseData.Write(0L);
context.ResponseData.Write(0L);
return 0;
}
public long InitializeGamePlayRecording(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAm);
return 0;
}
public long SetGamePlayRecordingState(ServiceCtx context)
{
int state = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceAm);
return 0;
}
}
}
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