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using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Utilities;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Acc
{
public class AccountUtils
{
private ConcurrentDictionary<string, UserProfile> _profiles;
internal UserProfile LastOpenedUser { get; private set; }
public AccountUtils()
{
_profiles = new ConcurrentDictionary<string, UserProfile>();
}
public void AddUser(UInt128 userId, string name)
{
UserProfile profile = new UserProfile(userId, name);
_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
}
public void OpenUser(UInt128 userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
(LastOpenedUser = profile).AccountState = AccountState.Open;
}
}
public void CloseUser(UInt128 userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
profile.AccountState = AccountState.Closed;
}
}
public int GetUserCount()
{
return _profiles.Count;
}
internal bool TryGetUser(UInt128 userId, out UserProfile profile)
{
return _profiles.TryGetValue(userId.ToString(), out profile);
}
internal IEnumerable<UserProfile> GetAllUsers()
{
return _profiles.Values;
}
internal IEnumerable<UserProfile> GetOpenedUsers()
{
return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
}
internal UserProfile GetFirst()
{
return _profiles.First().Value;
}
}
}
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