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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Active input options set by the keyboard applet. These options allow keyboard
/// players to input text without conflicting with the controller mappings.
/// </summary>
enum KeyboardInputMode : uint
{
ControllerAndKeyboard,
KeyboardOnly,
ControllerOnly,
Count,
}
}
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