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using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.FileSystem
{
struct SaveInfo
{
public long TitleId { get; private set; }
public long SaveId { get; private set; }
public UInt128 UserId { get; private set; }
public SaveDataType SaveDataType { get; private set; }
public SaveSpaceId SaveSpaceId { get; private set; }
public SaveInfo(
long titleId,
long saveId,
SaveDataType saveDataType,
UInt128 userId,
SaveSpaceId saveSpaceId)
{
TitleId = titleId;
UserId = userId;
SaveId = saveId;
SaveDataType = saveDataType;
SaveSpaceId = saveSpaceId;
}
}
}
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