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using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.FileSystem
{
struct SaveInfo
{
public long TitleId { get; private set; }
public long SaveId { get; private set; }
public UInt128 UserId { get; private set; }
public SaveDataType SaveDataType { get; private set; }
public SaveSpaceId SaveSpaceId { get; private set; }
public SaveInfo(
long TitleId,
long SaveId,
SaveDataType SaveDataType,
UInt128 UserId,
SaveSpaceId SaveSpaceId)
{
this.TitleId = TitleId;
this.UserId = UserId;
this.SaveId = SaveId;
this.SaveDataType = SaveDataType;
this.SaveSpaceId = SaveSpaceId;
}
}
}
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