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using LibHac.FsSystem;
namespace Ryujinx.HLE.FileSystem.Content
{
public struct LocationEntry
{
public string ContentPath { get; private set; }
public int Flag { get; private set; }
public ulong TitleId { get; private set; }
public NcaContentType ContentType { get; private set; }
public LocationEntry(string contentPath, int flag, ulong titleId, NcaContentType contentType)
{
ContentPath = contentPath;
Flag = flag;
TitleId = titleId;
ContentType = contentType;
}
public void SetFlag(int flag)
{
Flag = flag;
}
}
}
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