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using System;
using System.Collections.Generic;
using System.Text;
using LibHac;
namespace Ryujinx.HLE.FileSystem.Content
{
public struct LocationEntry
{
public string ContentPath { get; private set; }
public int Flag { get; private set; }
public long TitleId { get; private set; }
public ContentType ContentType { get; private set; }
public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType)
{
this.ContentPath = ContentPath;
this.Flag = Flag;
this.TitleId = TitleId;
this.ContentType = ContentType;
}
public void SetFlag(int Flag)
{
this.Flag = Flag;
}
}
}
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