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namespace Ryujinx.Graphics.Vic
{
struct SurfaceOutputConfig
{
public SurfacePixelFormat PixelFormat;
public int SurfaceWidth;
public int SurfaceHeight;
public int GobBlockHeight;
public long SurfaceLumaAddress;
public long SurfaceChromaUAddress;
public long SurfaceChromaVAddress;
public SurfaceOutputConfig(
SurfacePixelFormat PixelFormat,
int SurfaceWidth,
int SurfaceHeight,
int GobBlockHeight,
long OutputSurfaceLumaAddress,
long OutputSurfaceChromaUAddress,
long OutputSurfaceChromaVAddress)
{
this.PixelFormat = PixelFormat;
this.SurfaceWidth = SurfaceWidth;
this.SurfaceHeight = SurfaceHeight;
this.GobBlockHeight = GobBlockHeight;
this.SurfaceLumaAddress = OutputSurfaceLumaAddress;
this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress;
this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress;
}
}
}
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