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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public TextureType Type { get; }
public TextureFlags Flags { get; }
public int Handle { get; }
public AstTextureOperation(
Instruction inst,
TextureType type,
TextureFlags flags,
int handle,
int compMask,
params IAstNode[] sources) : base(inst, compMask, sources)
{
Type = type;
Flags = flags;
Handle = handle;
}
}
}
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