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using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgramInfo
{
public ReadOnlyCollection<CBufferDescriptor> CBuffers { get; }
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
internal ShaderProgramInfo(CBufferDescriptor[] cBuffers, TextureDescriptor[] textures)
{
CBuffers = Array.AsReadOnly(cBuffers);
Textures = Array.AsReadOnly(textures);
}
}
}
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