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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4s : OpCodeTextureScalar
{
public bool HasDepthCompare { get; }
public bool HasOffset { get; }
public int GatherCompIndex { get; }
public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(51);
GatherCompIndex = opCode.Extract(52, 2);
}
}
}
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