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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld : OpCodeTexture
{
public OpCodeTld(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasOffset = opCode.Extract(35);
IsMultisample = opCode.Extract(50);
bool isLL = opCode.Extract(55);
LodMode = isLL
? TextureLodMode.LodLevel
: TextureLodMode.LodZero;
}
}
}
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