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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLopReg : OpCodeLop, IOpCodeReg
{
public Register Rb { get; }
public OpCodeLopReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
}
}
}
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