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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLdc : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeCbuf
{
public Register Rd { get; }
public Register Ra { get; }
public int Offset { get; }
public int Slot { get; }
public IntegerSize Size { get; }
public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = opCode.Extract(22, 14);
Slot = opCode.Extract(36, 5);
Size = (IntegerSize)opCode.Extract(48, 3);
}
}
}
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