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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaImm32 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
{
public int Immediate { get; }
public bool NegateB => false;
public bool NegateC { get; }
public bool Saturate => false;
public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
public FPHalfSwizzle SwizzleC => FPHalfSwizzle.FP16;
public OpCodeHfmaImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = opCode.Extract(20, 32);
NegateC = opCode.Extract(52);
Rc = Rd;
}
}
}
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