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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaCbuf : OpCodeHfma, IOpCodeHfma, IOpCodeCbuf
{
public int Offset { get; }
public int Slot { get; }
public bool NegateB { get; }
public bool NegateC { get; }
public bool Saturate { get; }
public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP32;
public FPHalfSwizzle SwizzleC { get; }
public OpCodeHfmaCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
NegateC = opCode.Extract(51);
Saturate = opCode.Extract(52);
SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
NegateB = opCode.Extract(56);
}
}
}
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