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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithImm : OpCodeFArith, IOpCodeImmF
{
public float Immediate { get; }
public OpCodeFArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.DecodeF20Immediate(opCode);
}
}
}
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