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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class GlslProgram
{
public CBufferDescriptor[] CBufferDescriptors { get; }
public TextureDescriptor[] TextureDescriptors { get; }
public string Code { get; }
public GlslProgram(
CBufferDescriptor[] cBufferDescs,
TextureDescriptor[] textureDescs,
string code)
{
CBufferDescriptors = cBufferDescs;
TextureDescriptors = textureDescs;
Code = code;
}
}
}
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