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namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
public const int ZRIndex = 0xff;
public bool IsConst => Index == ZRIndex;
public bool IsValidRegister => (uint)Index <= ZRIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
public ShaderIrOperGpr(int Index)
{
this.Index = Index;
RegisterSize = ShaderRegisterSize.Single;
}
public ShaderIrOperGpr(int Index, int HalfPart)
{
this.Index = Index;
this.HalfPart = HalfPart;
RegisterSize = ShaderRegisterSize.Half;
}
public static ShaderIrOperGpr MakeTemporary(int Index = 0)
{
return new ShaderIrOperGpr(0x100 + Index);
}
}
}
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