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using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
public struct GlslProgram
{
public string Code { get; private set; }
public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
public GlslProgram(
string Code,
IEnumerable<ShaderDeclInfo> Textures,
IEnumerable<ShaderDeclInfo> Uniforms)
{
this.Code = Code;
this.Textures = Textures;
this.Uniforms = Uniforms;
}
}
}
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